|
Planeshift
|
#include <pseffectanchorbasic.h>
Public Member Functions | |
| psEffectAnchor * | Clone () const |
| Clones the effect anchor. More... | |
| bool | Create (const csVector3 &offset, iMeshWrapper *posAttach, bool rotateWithMesh=false) |
| Creates the effect anchor. More... | |
| bool | Load (iDocumentNode *node) |
| Loads the effect anchors from an xml node. More... | |
| psEffectAnchorBasic () | |
| bool | Update (csTicks elapsed) |
| Updates the effect anchor – called every frame. More... | |
| ~psEffectAnchorBasic () | |
Public Member Functions inherited from psEffectAnchor | |
| size_t | AddKeyFrame (float time) |
| Creates a new keyframe and attaches it to this movable. More... | |
| void | CloneBase (psEffectAnchor *newAnchor) const |
| Convenience function to clone the base member variables. More... | |
| void | FillInLerps () |
| Interpolates keyFrame actions for ones that weren't specified in each keyframe. More... | |
| float | GetAnimGetSize () |
| Gets the animation length of the effect anchor. More... | |
| const char * | GetDirectionType () const |
| Gets the direction type of this anchor. More... | |
| psEffectAnchorKeyFrame * | GetKeyFrame (size_t idx) const |
| Returns the keyframe at the given index. More... | |
| size_t | GetKeyFrameCount () const |
| Returns the number of keyframes in this anchor. More... | |
| iMeshWrapper * | GetMesh () const |
| Returns the mesh that's associated with this effect anchor (almost always a nullmesh). More... | |
| const csString & | GetName () const |
| Returns the name of this effect anchor. More... | |
| bool | IsReady () const |
| Check to see if this anchor is ready. More... | |
| psEffectAnchor () | |
| void | SetAnimLength (float newAnimLength) |
| Sets the animation length of the effect anchor. More... | |
| void | SetDirectionType (const char *newDir) |
| Sets the direction type of this anchor. More... | |
| void | SetName (const csString &newName) |
| Sets the name of this effect anchor. More... | |
| virtual void | SetPosition (const csVector3 &basePos, iSector *sector, const csMatrix3 &transf) |
| Sets a new position for the effect anchor. More... | |
| virtual void | SetPosition (const csVector3 &basePos, iSectorList *sectors, const csMatrix3 &transf) |
| Sets a new position for the effect anchor. More... | |
| virtual void | SetRotBase (const csMatrix3 &newRotBase) |
| Sets the base rotation matrix of the effect anchor. More... | |
| void | SetTarget (const csVector3 &newTarget, const csMatrix3 &transf) |
| Sets the target of the effect anchor. More... | |
| void | TransformOffset (csVector3 &offset) |
| Transforms the offset according to the mesh's settings, like abs_dir, etc. More... | |
| virtual | ~psEffectAnchor () |
Additional Inherited Members | |
Public Types inherited from psEffectAnchor | |
| enum | DIR_TYPE { DT_NONE = 0, DT_ORIGIN, DT_TARGET, DT_COUNT } |
Protected Member Functions inherited from psEffectAnchor | |
| size_t | FindKeyFrameByTime (float time) const |
| Finds the index of the keyFrame at the specified time. More... | |
| bool | FindNextKeyFrameWithAction (size_t startFrame, size_t action, size_t &index) const |
| Finds the next key frame where the specific action is specified. More... | |
| float | lerp (float f1, float f2, float t1, float t2, float t) |
| Linear interpolation function for a floating point. More... | |
| csVector3 | lerpVec (const csVector3 &v1, const csVector3 &v2, float t1, float t2, float t) |
| Linear interpolation function for a 3D vector. More... | |
Protected Attributes inherited from psEffectAnchor | |
| float | animLength |
| The amount of time this anchor has been alive (gets reset on loop). More... | |
| size_t | currKeyFrame |
| int | dir |
| What type of direction does this movable have. More... | |
| csRef< iEngine > | engine |
| Reference to CS's iEngine. More... | |
| bool | isReady |
| csRef< psEffectAnchorKeyFrameGroup > | keyFrames |
| The next keyframe the anchor will be on. More... | |
| float | life |
| A unique name identifying this anchor. More... | |
| csMatrix3 | matBase |
| The length of each loop of this anchor. More... | |
| csRef< iMeshWrapper > | mesh |
| The mesh that makes up this anchor. More... | |
| csString | name |
| size_t | nextKeyFrame |
| The current keyframe the anchor is on. More... | |
| csVector3 | objBasePos |
| Base pos for the effect anchor, this is used for things like the variable offset from the anchoring mesh. More... | |
| csVector3 | objEffectPos |
| The base transform matrix of this anchor. More... | |
| csVector3 | objOffset |
| The complete offset, this gets modified by the position action, generally. More... | |
| csVector3 | objTargetOffset |
| Stores the delta to the effect target. More... | |
| csMatrix3 | posTransf |
| bool | rotateWithMesh |
| Whether the anchor should rotate with the mesh. This is so effects can stay aligned, e.g. flame sword. More... | |
| csVector3 | target |
| Stores the target of the effect. More... | |
| csMatrix3 | targetTransf |
Definition at line 29 of file pseffectanchorbasic.h.
| psEffectAnchorBasic::psEffectAnchorBasic | ( | ) |
| psEffectAnchorBasic::~psEffectAnchorBasic | ( | ) |
|
virtual |
|
virtual |
Creates the effect anchor.
| offset | the offset of the position of the obj. |
| posAttach | the mesh to attach this anchor to. |
| rotateWithMesh | Rotate the anchor with the mesh. |
Reimplemented from psEffectAnchor.
|
virtual |
Loads the effect anchors from an xml node.
| node | the xml node containing the effect anchor, must be valid. |
Reimplemented from psEffectAnchor.
|
virtual |
Updates the effect anchor – called every frame.
| elapsed | the ticks elapsed since last update. |
Reimplemented from psEffectAnchor.