Planeshift
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#include <pseffectanchorbasic.h>
Public Member Functions | |
psEffectAnchor * | Clone () const |
Clones the effect anchor. More... | |
bool | Create (const csVector3 &offset, iMeshWrapper *posAttach, bool rotateWithMesh=false) |
Creates the effect anchor. More... | |
bool | Load (iDocumentNode *node) |
Loads the effect anchors from an xml node. More... | |
psEffectAnchorBasic () | |
bool | Update (csTicks elapsed) |
Updates the effect anchor – called every frame. More... | |
~psEffectAnchorBasic () | |
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size_t | AddKeyFrame (float time) |
Creates a new keyframe and attaches it to this movable. More... | |
void | CloneBase (psEffectAnchor *newAnchor) const |
Convenience function to clone the base member variables. More... | |
void | FillInLerps () |
Interpolates keyFrame actions for ones that weren't specified in each keyframe. More... | |
float | GetAnimGetSize () |
Gets the animation length of the effect anchor. More... | |
const char * | GetDirectionType () const |
Gets the direction type of this anchor. More... | |
psEffectAnchorKeyFrame * | GetKeyFrame (size_t idx) const |
Returns the keyframe at the given index. More... | |
size_t | GetKeyFrameCount () const |
Returns the number of keyframes in this anchor. More... | |
iMeshWrapper * | GetMesh () const |
Returns the mesh that's associated with this effect anchor (almost always a nullmesh). More... | |
const csString & | GetName () const |
Returns the name of this effect anchor. More... | |
bool | IsReady () const |
Check to see if this anchor is ready. More... | |
psEffectAnchor () | |
void | SetAnimLength (float newAnimLength) |
Sets the animation length of the effect anchor. More... | |
void | SetDirectionType (const char *newDir) |
Sets the direction type of this anchor. More... | |
void | SetName (const csString &newName) |
Sets the name of this effect anchor. More... | |
virtual void | SetPosition (const csVector3 &basePos, iSector *sector, const csMatrix3 &transf) |
Sets a new position for the effect anchor. More... | |
virtual void | SetPosition (const csVector3 &basePos, iSectorList *sectors, const csMatrix3 &transf) |
Sets a new position for the effect anchor. More... | |
virtual void | SetRotBase (const csMatrix3 &newRotBase) |
Sets the base rotation matrix of the effect anchor. More... | |
void | SetTarget (const csVector3 &newTarget, const csMatrix3 &transf) |
Sets the target of the effect anchor. More... | |
void | TransformOffset (csVector3 &offset) |
Transforms the offset according to the mesh's settings, like abs_dir, etc. More... | |
virtual | ~psEffectAnchor () |
Additional Inherited Members | |
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enum | DIR_TYPE { DT_NONE = 0, DT_ORIGIN, DT_TARGET, DT_COUNT } |
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size_t | FindKeyFrameByTime (float time) const |
Finds the index of the keyFrame at the specified time. More... | |
bool | FindNextKeyFrameWithAction (size_t startFrame, size_t action, size_t &index) const |
Finds the next key frame where the specific action is specified. More... | |
float | lerp (float f1, float f2, float t1, float t2, float t) |
Linear interpolation function for a floating point. More... | |
csVector3 | lerpVec (const csVector3 &v1, const csVector3 &v2, float t1, float t2, float t) |
Linear interpolation function for a 3D vector. More... | |
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float | animLength |
The amount of time this anchor has been alive (gets reset on loop). More... | |
size_t | currKeyFrame |
int | dir |
What type of direction does this movable have. More... | |
csRef< iEngine > | engine |
Reference to CS's iEngine. More... | |
bool | isReady |
csRef< psEffectAnchorKeyFrameGroup > | keyFrames |
The next keyframe the anchor will be on. More... | |
float | life |
A unique name identifying this anchor. More... | |
csMatrix3 | matBase |
The length of each loop of this anchor. More... | |
csRef< iMeshWrapper > | mesh |
The mesh that makes up this anchor. More... | |
csString | name |
size_t | nextKeyFrame |
The current keyframe the anchor is on. More... | |
csVector3 | objBasePos |
Base pos for the effect anchor, this is used for things like the variable offset from the anchoring mesh. More... | |
csVector3 | objEffectPos |
The base transform matrix of this anchor. More... | |
csVector3 | objOffset |
The complete offset, this gets modified by the position action, generally. More... | |
csVector3 | objTargetOffset |
Stores the delta to the effect target. More... | |
csMatrix3 | posTransf |
bool | rotateWithMesh |
Whether the anchor should rotate with the mesh. This is so effects can stay aligned, e.g. flame sword. More... | |
csVector3 | target |
Stores the target of the effect. More... | |
csMatrix3 | targetTransf |
Definition at line 29 of file pseffectanchorbasic.h.
psEffectAnchorBasic::psEffectAnchorBasic | ( | ) |
psEffectAnchorBasic::~psEffectAnchorBasic | ( | ) |
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virtual |
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virtual |
Creates the effect anchor.
offset | the offset of the position of the obj. |
posAttach | the mesh to attach this anchor to. |
rotateWithMesh | Rotate the anchor with the mesh. |
Reimplemented from psEffectAnchor.
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virtual |
Loads the effect anchors from an xml node.
node | the xml node containing the effect anchor, must be valid. |
Reimplemented from psEffectAnchor.
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virtual |
Updates the effect anchor – called every frame.
elapsed | the ticks elapsed since last update. |
Reimplemented from psEffectAnchor.