Planeshift
pseffectanchorbasic.h
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1 /*
2  * Author: Andrew Robberts
3  *
4  * Copyright (C) 2003 Atomic Blue (info@planeshift.it, http://www.atomicblue.org)
5  *
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation (version 2 of the License)
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  *
18  */
19 
20 #ifndef PS_EFFECT_ANCHOR_BASIC_HEADER
21 #define PS_EFFECT_ANCHOR_BASIC_HEADER
22 
23 #include "pseffectanchor.h"
24 
30 {
31 public:
32 
35 
36  // inheritted function overloads
37  bool Load(iDocumentNode* node);
38  bool Create(const csVector3 &offset, iMeshWrapper* posAttach, bool rotateWithMesh = false);
39  bool Update(csTicks elapsed);
40  psEffectAnchor* Clone() const;
41 
42 private:
43 
44 };
45 
48 #endif
bool rotateWithMesh
Whether the anchor should rotate with the mesh. This is so effects can stay aligned, e.g. flame sword.
bool Update(csTicks elapsed)
Updates the effect anchor – called every frame.
psEffectAnchor * Clone() const
Clones the effect anchor.
bool Load(iDocumentNode *node)
Loads the effect anchors from an xml node.
bool Create(const csVector3 &offset, iMeshWrapper *posAttach, bool rotateWithMesh=false)
Creates the effect anchor.
Effect anchors provide a base location / anchor point for all effect objs.