Create shadows under the player/NPC/item entity.
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#include <shadowmanager.h>
Create shadows under the player/NPC/item entity.
Definition at line 31 of file shadowmanager.h.
psShadowManager::psShadowManager |
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psShadowManager::~psShadowManager |
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void psShadowManager::DisableShadows |
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inline |
void psShadowManager::EnableShadows |
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inline |
float psShadowManager::GetShadowRange |
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const |
bool psShadowManager::Load |
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const char * |
filename | ) |
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void psShadowManager::RecreateAllShadows |
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void psShadowManager::RemoveAllShadows |
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void psShadowManager::SetShadowRange |
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float |
shadowRange | ) |
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bool psShadowManager::ShadowsEnabled |
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inline |
void psShadowManager::UpdateShadows |
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The documentation for this class was generated from the following file: