20 #ifndef SHADOW_MANAGER_H 21 #define SHADOW_MANAGER_H 26 struct iConfigManager;
34 csRef<iConfigManager> cfgmgr;
38 bool WithinRange(
GEMClientObject *
object,
const csBox3 & bbox = csBox3())
const;
43 bool Load(
const char * filename);
63 #endif // SHADOW_MANAGER_H float GetShadowRange() const
void SetShadowRange(float shadowRange)
void CreateShadow(GEMClientObject *object)
Create shadows under the player/NPC/item entity.
An object that the client knows about.
void RecreateAllShadows()
bool Load(const char *filename)
void RemoveShadow(GEMClientObject *object)