20 #ifndef CLIENT_VITALS_HEADER 21 #define CLIENT_VITALS_HEADER 69 void HandleDeath(
const char *labelname );
79 void Predict( csTicks now,
const char *labelname );
83 unsigned char counter;
Manages a set of Vitals and does the predictions and updates on them when new data comes from the ser...
Handles the incoming vital data from the server to update it's local values.
A character vital (such as HP or Mana) - client side.