20 #ifndef EEDIT_SELECT_YESNO_HEADER 21 #define EEDIT_SELECT_YESNO_HEADER void Select(bool startValue, EEditInputboxManager::iSelectYesNo *callback, const csVector2 &pos)
Pops up the select dialog.
CREATE_PAWS_FACTORY(EEditSelectYesNo)
A dialog window to select a yes or no value.
virtual bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed.
virtual ~EEditSelectYesNo()
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.