Planeshift
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Classes | |
class | eControlManager |
class | EEditApp |
class | EEditCameraToolbox |
This handles the camera controls toolbox. More... | |
class | EEditEditEffectToolbox |
This allows you to edit the effect. More... | |
class | EEditError |
class | EEditErrorToolbox |
This displays effect errors. More... | |
class | EEditFPSToolbox |
This handles the displaying of FPS and controlling the cap. More... | |
class | EEditInputboxManager |
A class that manages the inputbox windows. More... | |
class | EEditLoadEffectToolbox |
This allows you to load an effect. More... | |
class | EEditLoadMapToolbox |
This allows loading of a new map. More... | |
class | EEditParticleListToolbox |
This allows you to open/edit particle systems. More... | |
class | EEditPositionToolbox |
This handles the effect position object. More... | |
class | EEditRenderToolbox |
This handles the effect render toolbox. More... | |
class | EEditReporter |
A csReporterListener for eedit. More... | |
class | EEditRequestCombo |
class | EEditSelectEditAnchor |
A dialog window to edit effect anchor. More... | |
class | EEditSelectEditAnchorKeyFrame |
A dialog window to edit an anchor keyframe. More... | |
class | EEditSelectFloat |
A dialog window to select a floating point value. More... | |
class | EEditSelectList |
A dialog window to select from a list of values. More... | |
class | EEditSelectNewAnchor |
A dialog window to select a new effect anchor. More... | |
class | EEditSelectNewAnchorKeyFrame |
A dialog window to select a new effect anchor keyframe. More... | |
class | EEditSelectString |
A dialog window to select a string value. More... | |
class | EEditSelectVec3 |
A dialog window to select a 3D vector value. More... | |
class | EEditSelectYesNo |
A dialog window to select a yes or no value. More... | |
struct | EEditShortcutKey |
class | EEditShortcutsToolbox |
This manages the shortcuts. More... | |
class | EEditTargetToolbox |
This handles the effect target object. More... | |
class | EEditToolboxManager |
A class that manages a group of toolbox windows. More... | |
struct | iEEditRequestComboCallback |
struct | ParameterData |
class | pawsEEdit |
class | psCal3DCallbackEffect |
A cal3d callback to handle displaying an effect. More... | |
class | psCal3DCallbackLoader |
A stripped version of the cal3d callback loader used only for eedit. More... | |
Macros | |
#define | CMD_DECLARATION(func) static void func(eControlManager *obj, bool down) |
Enumerations | |
enum | CAM_FLAG { CAM_NONE = 0, CAM_UP, CAM_RIGHT, CAM_DOWN, CAM_LEFT, CAM_FORWARD, CAM_BACK, CAM_COUNT, CAM_NONE = 0, CAM_UP, CAM_RIGHT, CAM_DOWN, CAM_LEFT, CAM_FORWARD, CAM_BACK, CAM_COUNT } |
The camera flags. More... | |
Variables | |
EEditApp * | editApp |
#define CMD_DECLARATION | ( | func | ) | static void func(eControlManager *obj, bool down) |
Definition at line 29 of file econtrolmanager.h.
enum CAM_FLAG |
The camera flags.
Enumerator | |
---|---|
CAM_NONE | |
CAM_UP | |
CAM_RIGHT | |
CAM_DOWN | |
CAM_LEFT | |
CAM_FORWARD | |
CAM_BACK | |
CAM_COUNT | |
CAM_NONE | |
CAM_UP | |
CAM_RIGHT | |
CAM_DOWN | |
CAM_LEFT | |
CAM_FORWARD | |
CAM_BACK | |
CAM_COUNT |
Definition at line 66 of file eeditapp.h.
CREATE_PAWS_FACTORY | ( | EEditSelectYesNo | ) |
CREATE_PAWS_FACTORY | ( | EEditCameraToolbox | ) |
CREATE_PAWS_FACTORY | ( | EEditSelectNewAnchorKeyFrame | ) |
CREATE_PAWS_FACTORY | ( | EEditSelectString | ) |
CREATE_PAWS_FACTORY | ( | EEditRequestCombo | ) |
CREATE_PAWS_FACTORY | ( | EEditSelectEditAnchor | ) |
CREATE_PAWS_FACTORY | ( | EEditSelectFloat | ) |
CREATE_PAWS_FACTORY | ( | EEditSelectVec3 | ) |
CREATE_PAWS_FACTORY | ( | EEditSelectNewAnchor | ) |
CREATE_PAWS_FACTORY | ( | EEditSelectList | ) |
CREATE_PAWS_FACTORY | ( | EEditSelectEditAnchorKeyFrame | ) |
CREATE_PAWS_FACTORY | ( | pawsEEdit | ) |
CREATE_PAWS_FACTORY | ( | EEditLoadEffectToolbox | ) |
CREATE_PAWS_FACTORY | ( | EEditRenderToolbox | ) |
CREATE_PAWS_FACTORY | ( | EEditLoadMapToolbox | ) |
CREATE_PAWS_FACTORY | ( | EEditShortcutsToolbox | ) |
CREATE_PAWS_FACTORY | ( | EEditFPSToolbox | ) |
CREATE_PAWS_FACTORY | ( | EEditErrorToolbox | ) |
CREATE_PAWS_FACTORY | ( | EEditPositionToolbox | ) |
CREATE_PAWS_FACTORY | ( | EEditTargetToolbox | ) |
CREATE_PAWS_FACTORY | ( | EEditParticleListToolbox | ) |
CREATE_PAWS_FACTORY | ( | EEditEditEffectToolbox | ) |
EEditApp* editApp |