24 #include <iutil/cfgmgr.h> 27 #define PALADIN_MAX_SWITCH_TIME 0 29 #define PALADIN_MAX_SWITCH_TIME 5000 32 #define PALADIN_VERSION "0.13" 70 unsigned int watchTime;
71 unsigned int warnCount;
72 unsigned int maxCount;
80 csSet<uint32_t> checked;
89 csVector3 predictedPos;
106 csVector3 maxVelocity;
Manages CEL entities on the server.
Any semi-autonomous object, either a player or an NPC.
bool ValidateMovement(Client *client, gemActor *actor, psDRMessage &drmsg)
Extrapolate the current position from last DR packet.
This class collects data of a netclient.
bool CheckCollDetection(Client *client, gemActor *actor)
Compare extrapolated displacement with new displacement from new DR packet Should be called after act...
This class manages the caching of data that is unchanging during server operation.
void Initialize(EntityManager *celbase, CacheManager *cachemanager)