bool FilterName(const char *name)
bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed.
The structure of 1 queue entry (pointer to a message)
The main creation window for creating a new character.
void HandleMessage(MsgEntry *me)
csString NormalizeCharacterName(const csString &name)
bool CheckNameForRepeatingLetters(csString name)
void Show()
Makes widget visible and brings it to the front.
CREATE_PAWS_FACTORY(pawsCreationMain)
bool PostSetup()
This is called after the widget and all of it's children have been created.
bool OnChange(pawsWidget *widget)
Called whenever a widget is selected.