20 #ifndef PAWS_CONFIG_HPANDMANA_HEADER 21 #define PAWS_CONFIG_HPANDMANA_HEADER
pawsWidget * ShortcutMenu
pawsTextBox * ManaDangerSetting
void PickText(const char *fontName, int size)
Window displaying the player's stats, vitals and skills.
pawsScrollBar * ManaDangerLevel
A combination widget that has a check box and a text label.
pawsTextBox * ManaFlashSetting
virtual bool LoadConfig()
sets content of dialog according to current configuration
pawsTextBox * ManaWarnSetting
pawsScrollBar * ManaWarnLevel
pawsSkillWindow * SkillWindow
virtual bool OnScroll(int, pawsScrollBar *)
Called whenever a window is scrolled.
CREATE_PAWS_FACTORY(pawsConfigHPandMana)
bool LoadUserSharedPrefs()
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.
pawsTextBox * HPFlashSetting
void UpdateManaFlashLevel()
void UpdateHPFlashLevel()
pawsScrollBar * HPWarnLevel
void UpdateManaDangerLevel()
pawsTextBox * HPDangerSetting
pawsScrollBar * HPDangerLevel
virtual bool SaveConfig()
remembers settings in-game and saves them permanently to a file also
void UpdateHPDangerLevel()
pawsScrollBar * HPFlashLevel
pawsScrollBar * ManaFlashLevel
A window to show the player's vitals, the target's name and health, and the time. ...
pawsTextBox * HPWarnSetting
virtual bool Initialize()
pawsInfoWindow * InfoWindow
virtual void SetDefault()
sets content of dialog according to default configuration
void UpdateManaWarnLevel()