20 #ifndef PAWS_CONFIG_CHAT_HEADER 21 #define PAWS_CONFIG_CHAT_HEADER 24 #include <csutil/array.h> 25 #include <iutil/document.h>
pawsChatWindow * chatWindow
pawsCheckBox * joinDefaultChannel
pawsCheckBox * echoScreenInSystem
pawsEditTextBox * playerG
A combination widget that has a check box and a text label.
virtual void Show()
Makes widget visible and brings it to the front.
pawsEditTextBox * systemG
virtual bool OnChange(pawsWidget *widget)
Called whenever a widget is selected.
pawsEditTextBox * allianceR
Main Chat window for PlaneShift.
pawsCheckBox * yourColorMix
pawsEditTextBox * playerB
pawsEditTextBox * playerR
pawsCheckBox * defaultlastchat
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.
CREATE_PAWS_FACTORY(pawsConfigChat)
pawsCheckBox * mainBrackets
pawsCheckBox * badwordsIncoming
virtual void SetDefault()
sets content of dialog according to default configuration
pawsEditTextBox * allianceB
pawsRadioButtonGroup * selectTabStyleGroup
pawsEditTextBox * auctionR
pawsEditTextBox * systemR
pawsEditTextBox * systemB
pawsEditTextBox * allianceG
virtual bool LoadConfig()
sets content of dialog according to current configuration
pawsEditTextBox * auctionB
virtual bool Initialize()
virtual bool SaveConfig()
remembers settings in-game and saves them permanently to a file also
pawsCheckBox * badwordsOutgoing
configuration screen for chat window
pawsEditTextBox * auctionG
pawsCheckBox * mouseFocus