20 #ifndef PAWS_CONFIG_SHORTCUT_HEADER 21 #define PAWS_CONFIG_SHORTCUT_HEADER
pawsScrollBar * HPDangerLevel
pawsRadioButtonGroup * leftScroll
A combination widget that has a check box and a text label.
virtual bool LoadConfig()
sets content of dialog according to current configuration
pawsScrollBar * buttonWidth
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.
void PickText(const char *fontName, int size)
virtual bool OnButtonPressed(int, int, pawsWidget *)
Called whenever a button is pressed.
pawsRadioButtonGroup * rightScroll
pawsCheckBox * healthAndMana
virtual void SetDefault()
sets content of dialog according to default configuration
pawsScrollBar * HPFlashLevel
pawsScrollBar * HPWarnLevel
pawsScrollBar * ManaWarnLevel
A simple list box widget.
CREATE_PAWS_FACTORY(pawsConfigShortcut)
pawsScrollBar * ManaDangerLevel
pawsRadioButtonGroup * enableScrollBar
pawsScrollBar * textSpacing
pawsScrollBar * buttonHeight
pawsRadioButtonGroup * editLockMode
virtual bool OnScroll(int, pawsScrollBar *)
Called whenever a window is scrolled.
A basic combo box widget.
virtual bool Initialize()
virtual bool SaveConfig()
remembers settings in-game and saves them permanently to a file also
pawsRadioButtonGroup * buttonWidthMode
virtual void OnListAction(pawsListBox *selected, int status)
Called whenever an item in a child list box is selected.
pawsCheckBox * buttonBackground
pawsScrollBar * ManaFlashLevel
pawsWidget * ShortcutMenu