20 #ifndef PAWS_CONFIG_SPELLCHECKER_HEADER 21 #define PAWS_CONFIG_SPELLCHECKER_HEADER 65 bool WordExists(csRef<iSpellChecker> spellChecker, csString word);
77 #endif //PAWS_CONFIG_SPELLCHECKER_HEADER
CREATE_PAWS_FACTORY(pawsConfigSpellChecker)
virtual bool LoadConfig()
sets content of dialog according to current configuration
A combination widget that has a check box and a text label.
Main Chat window for PlaneShift.
bool OnChange(pawsWidget *)
Called whenever a widget is selected.
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.
A simple list box widget.
virtual bool OnButtonPressed(int, int, pawsWidget *)
Called whenever a button is pressed.
configuration screen for spellchecker, on/off and colors
virtual bool Initialize()
virtual bool SaveConfig()
remembers settings in-game and saves them permanently to a file also
virtual void SetDefault()
sets content of dialog according to default configuration
virtual void OnListAction(pawsListBox *, int)
Called whenever an item in a child list box is selected.