19 #ifndef PAWS_TAB_WINDOW 20 #define PAWS_TAB_WINDOW
virtual bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed.
pawsWidget * GetActiveTab()
bool FlashButtonFor(pawsWidget *widget)
CREATE_PAWS_FACTORY(pawsTabWindow)
This window is supposed to be a generic widget for using tabs to show and hide subwindows automatical...
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.