Go to the source code of this file.
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enum | PSCHARACTER_CUSTOM {
PSCHARACTER_CUSTOM_EYES = 0,
PSCHARACTER_CUSTOM_HAIR,
PSCHARACTER_CUSTOM_BEARD,
PSCHARACTER_CUSTOM_COLOUR,
PSCHARACTER_CUSTOM_SKIN,
PSCHARACTER_CUSTOM_COUNT
} |
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enum | PSCHARACTER_JOINNOTIFICATION { PSCHARACTER_JOINNOTIFICATION_GUILD = 1,
PSCHARACTER_JOINNOTIFICATION_ALLIANCE = 2
} |
| enum containing the notification status (a bitfield) More...
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enum | PSCHARACTER_MODE {
PSCHARACTER_MODE_UNKNOWN = 0,
PSCHARACTER_MODE_PEACE,
PSCHARACTER_MODE_COMBAT,
PSCHARACTER_MODE_SPELL_CASTING,
PSCHARACTER_MODE_WORK,
PSCHARACTER_MODE_DEAD,
PSCHARACTER_MODE_SIT,
PSCHARACTER_MODE_OVERWEIGHT,
PSCHARACTER_MODE_EXHAUSTED,
PSCHARACTER_MODE_DEFEATED,
PSCHARACTER_MODE_STATUE,
PSCHARACTER_MODE_PLAY,
PSCHARACTER_MODE_COUNT
} |
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enum | PSCHARACTER_TYPE {
PSCHARACTER_TYPE_PLAYER = 0,
PSCHARACTER_TYPE_NPC = 1,
PSCHARACTER_TYPE_PET = 2,
PSCHARACTER_TYPE_MOUNT = 3,
PSCHARACTER_TYPE_MOUNTPET = 4,
PSCHARACTER_TYPE_COUNT = 5,
PSCHARACTER_TYPE_UNKNOWN = ~0
} |
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enum | PSCHARACTER_WORKSTATE { PSCHARACTER_WORKSTATE_HALTED = 0,
PSCHARACTER_WORKSTATE_STARTED,
PSCHARACTER_WORKSTATE_COMPLETE,
PSCHARACTER_WORKSTATE_OVERDONE
} |
| This enumeration and structure tracks the players trade skill efforts. More...
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