bool Load(iDocumentNode *node, iLoaderContext *ldr_context)
Loads the effect object from an xml node.
psEffectObj * Clone() const
Clones the effect object.
bool Render(const csVector3 &up)
Renders the effect.
bool Update(csTicks elapsed)
Updates the spell effect – called every frame.
psEffectObjParticles(iView *parentView, psEffect2DRenderer *renderer2d)