26 #include <csutil/csstring.h> 47 csString
ToXML(
bool compact =
false)
const;
csString ToXML(bool compact=false) const
unsigned int cstr_id_texture
csString shaderVar
The variable for the shader for this trait.
unsigned int next_trait_uid
unsigned int cstr_id_material
unsigned int cstr_id_mesh
static const char * locationString[]
PSTRAIT_LOCATION
Define the player controled base customization that their model can have.
Represent a visual feature of character customization like hair style, color of eyes, skin color, ...
PSTRAIT_LOCATION location
PSCHARACTER_GENDER gender
const char * GetLocationString() const