Planeshift
FactionPerception Class Reference

Deliver a faction based perception. More...

#include <perceptions.h>

Public Member Functions

virtual void ExecutePerception (NPC *npc, float weight)
 All preconditions has been checked, now excecute the perception. More...
 
 FactionPerception (const char *n, int d, gemNPCObject *p)
 
virtual gemNPCObjectGetTarget ()
 Some perception has a target/source. More...
 
virtual PerceptionMakeCopy ()
 Make a copy of this perception. More...
 
virtual bool ShouldReact (Reaction *reaction, NPC *npc)
 Check if this perception should react to a reaction. More...
 
virtual ~FactionPerception ()
 
- Public Member Functions inherited from Perception
virtual bool GetLocation (csVector3 &pos, iSector *&sector)
 Get a location assosiated with the perception. More...
 
virtual const csString & GetName () const
 Get the name of the perception. More...
 
virtual float GetRadius () const
 Get the radius of the perception. More...
 
const csString & GetType () const
 Get the type of the perception. More...
 
 Perception (const char *name)
 Constructor. More...
 
 Perception (const char *name, const char *type)
 Constructor. More...
 
void SetType (const char *type)
 Set the type of the perception. More...
 
virtual csString ToString (NPC *npc)
 Get a text description of the perception. More...
 
virtual ~Perception ()
 Destructor. More...
 

Protected Attributes

int factionDelta
 
csWeakRef< gemNPCActorplayer
 
- Protected Attributes inherited from Perception
csString name
 The name of this perception. More...
 
csString type
 Type used by perceptions. Usally they correspond to the same value in a reaction. More...
 

Detailed Description

Deliver a faction based perception.

Faction based perception can be perception like "talk" or "player nearby".

Definition at line 208 of file perceptions.h.

Constructor & Destructor Documentation

FactionPerception::FactionPerception ( const char *  n,
int  d,
gemNPCObject p 
)
inline

Definition at line 215 of file perceptions.h.

virtual FactionPerception::~FactionPerception ( )
inlinevirtual

Definition at line 217 of file perceptions.h.

Member Function Documentation

virtual void FactionPerception::ExecutePerception ( NPC npc,
float  weight 
)
virtual

All preconditions has been checked, now excecute the perception.

Parameters
npcThe target of the percpetion.
weightIndicate how much the HateList of the npc should be changed. Value comes from the reaction.

Reimplemented from Perception.

virtual gemNPCObject* FactionPerception::GetTarget ( )
inlinevirtual

Some perception has a target/source.

See also
DamagePerception
Returns
the target of this perception.

Reimplemented from Perception.

Definition at line 221 of file perceptions.h.

virtual Perception* FactionPerception::MakeCopy ( )
virtual

Make a copy of this perception.

Returns
the copy.

Reimplemented from Perception.

virtual bool FactionPerception::ShouldReact ( Reaction reaction,
NPC npc 
)
virtual

Check if this perception should react to a reaction.

Parameters
reactionThe reaction to check for.
npcThe NPC that might receive this.
Returns
true if reaction should be reacted to.

Reimplemented from Perception.

Member Data Documentation

int FactionPerception::factionDelta
protected

Definition at line 211 of file perceptions.h.

csWeakRef<gemNPCActor> FactionPerception::player
protected

Definition at line 212 of file perceptions.h.


The documentation for this class was generated from the following file: