A cal3d callback to handle displaying an effect.
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#include <pscal3dcallback.h>
A cal3d callback to handle displaying an effect.
Definition at line 55 of file pscal3dcallback.h.
psCal3DCallbackEffect::psCal3DCallbackEffect |
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iDocumentNode * |
node | ) |
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virtual psCal3DCallbackEffect::~psCal3DCallbackEffect |
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virtual |
psCal3DCallbackEffect::psCal3DCallbackEffect |
( |
iDocumentNode * |
node, |
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EEditApp * |
app |
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) |
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virtual psCal3DCallbackEffect::~psCal3DCallbackEffect |
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| ) |
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virtual |
void psCal3DCallbackEffect::AnimationComplete |
( |
CalModel * |
model, |
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void * |
userData |
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) |
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void psCal3DCallbackEffect::AnimationComplete |
( |
CalModel * |
model, |
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void * |
userData |
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) |
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void psCal3DCallbackEffect::AnimationUpdate |
( |
float |
anim_time, |
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CalModel * |
model, |
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void * |
userData |
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) |
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void psCal3DCallbackEffect::AnimationUpdate |
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float |
anim_time, |
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CalModel * |
model, |
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void * |
userData |
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) |
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csString psCal3DCallbackEffect::effectName |
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protected |
bool psCal3DCallbackEffect::hasTriggered |
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protected |
keep track if the effect has triggered this cycle
Definition at line 76 of file pscal3dcallback.h.
bool psCal3DCallbackEffect::killWithAnimEnd |
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protected |
true if the effect should die when the animation dies
Definition at line 82 of file pscal3dcallback.h.
float psCal3DCallbackEffect::lastUpdateTime |
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protected |
keep track of the animation time of last update
Definition at line 73 of file pscal3dcallback.h.
EEditApp* psCal3DCallbackEffect::parentApp |
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protected |
bool psCal3DCallbackEffect::resetPerCycle |
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protected |
if true, effect will be rerendered every cycle, otherwise it will be rendered every animation
Definition at line 79 of file pscal3dcallback.h.
float psCal3DCallbackEffect::triggerTime |
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protected |
The documentation for this class was generated from the following file: