20 #ifndef PS_CAL3D_CALLBACK_HEADER 21 #define PS_CAL3D_CALLBACK_HEADER 24 #include <cal3d/animcallback.h> 27 #include <csutil/csstring.h> 28 #include <csutil/ref.h> 29 #include <imap/reader.h> 49 csPtr<iBase>
Parse(iDocumentNode * node, iStreamSource*, iLoaderContext * ldr_context,
iBase * context);
63 void AnimationUpdate(
float anim_time, CalModel * model,
void * userData);
64 void AnimationComplete(CalModel * model,
void * userData);
89 unsigned int effectID;
virtual ~psCal3DCallbackLoader()
A stripped version of the cal3d callback loader used only for eedit.
psCal3DCallbackLoader(iObjectRegistry *objreg)
csPtr< iBase > Parse(iDocumentNode *node, iStreamSource *, iLoaderContext *ldr_context, iBase *context)
A cal3d callback to handle displaying an effect.