20 #ifndef EEDIT_EDIT_EFFECT_TOOLBOX_HEADER 21 #define EEDIT_EDIT_EFFECT_TOOLBOX_HEADER 64 virtual void Update(
unsigned int elapsed);
66 virtual const char *
GetName()
const;
95 void UpdateEffectData(
psEffect * effect,
char owner,
char attr,
int index,
int index2,
int index3,
PAWSData & data);
99 void RebuildTreeRoot();
146 void LoadEffectObject(
psEffectObj * obj,
size_t index);
150 csString currEffectName;
CREATE_PAWS_FACTORY(EEditEditEffectToolbox)
A simple list box widget.
An effect is not much more than a collection of effect objects.
Effect anchors provide a base location / anchor point for all effect objs.