20 #ifndef EEDIT_SELECT_EDITANCHOR_HEADER 21 #define EEDIT_SELECT_EDITANCHOR_HEADER virtual bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed.
void Select(const csString &currName, EEditInputboxManager::iSelectEditAnchor *callback, const csVector2 &pos)
Pops up the select dialog.
CREATE_PAWS_FACTORY(EEditSelectEditAnchor)
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.
A dialog window to edit effect anchor.
virtual ~EEditSelectEditAnchor()