20 #ifndef EEDIT_SELECT_FLOAT_HEADER 21 #define EEDIT_SELECT_FLOAT_HEADER CREATE_PAWS_FACTORY(EEditSelectFloat)
A combination widget that has up and down arrows and a text label.
void Select(float startValue, EEditInputboxManager::iSelectFloat *callback, const csVector2 &pos)
Pops up the select float dialog.
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.
A dialog window to select a floating point value.
virtual bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed.
virtual ~EEditSelectFloat()