20 #ifndef EEDIT_SELECT_NEWANCHOR_HEADER 21 #define EEDIT_SELECT_NEWANCHOR_HEADER void Select(EEditInputboxManager::iSelectNewAnchor *callback, const csVector2 &pos)
Pops up the select dialog.
virtual bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed.
CREATE_PAWS_FACTORY(EEditSelectNewAnchor)
virtual ~EEditSelectNewAnchor()
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.
A dialog window to select a new effect anchor.