20 #ifndef EEDIT_SELECT_STRING_HEADER 21 #define EEDIT_SELECT_STRING_HEADER
void Select(const csString &startValue, EEditInputboxManager::iSelectString *callback, const csVector2 &pos)
Pops up the select dialog.
virtual ~EEditSelectString()
CREATE_PAWS_FACTORY(EEditSelectString)
A dialog window to select a string value.
virtual bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed.
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.