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Planeshift
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#include "net/message.h"#include "net/messages.h"#include <csutil/csstring.h>#include <csutil/databuf.h>#include <csgeom/vector3.h>#include "util/psstring.h"Go to the source code of this file.
Classes | |
| struct | psNPCRaceListMessage::NPCRaceInfo_t |
| class | psAllEntityPosMessage |
| The message sent from server to superclient every 2.5 seconds. More... | |
| class | psLocationMessage |
| Handle Location changes from server to superclient. More... | |
| class | psMapListMessage |
| The 2nd message sent from server to superclient after successful login. More... | |
| class | psNewNPCCreatedMessage |
| The message sent from server to superclient after successful NPC Creation. More... | |
| class | psNPCAuthenticationMessage |
| The message sent from superclient to server on login. More... | |
| class | psNPCCommandsMessage |
| The message sent from server to superclient after successful login. More... | |
| class | psNPCDeletedMessage |
| The message sent from server to superclient when a NPC is deleted from the server. More... | |
| class | psNPCListMessage |
| The message sent from server to superclient after successful login. More... | |
| class | psNPCRaceListMessage |
| The 3rd message sent from server to superclient after successful login. More... | |
| class | psNPCReadyMessage |
| The message sent from superclient to server after receiving all entities. More... | |
| class | psNPCWorkDoneMessage |
| The message sent from server to superclient upon a successful work done. More... | |
| class | psPathNetworkMessage |
| Handle PathNetwork changes from server to superclient. More... | |
| class | psPETCommandMessage |
| The message sent from client to server to control the players pet. More... | |
| class | psServerCommandMessage |
| Server command message is for using npcclient as a remote command and debugging console for psserver. More... | |
Macros | |
| #define | ALLENTITYPOS_MAX_AMOUNT (MAX_MESSAGE_SIZE-2)/ALLENTITYPOS_SIZE_PER_ENTITY |
| #define | ALLENTITYPOS_SIZE_PER_ENTITY (4 * sizeof(float) + sizeof(bool) + sizeof(uint32_t) + 100*sizeof(char)) |