20 #ifndef PAWS_EEDIT_HEADER 21 #define PAWS_EEDIT_HEADER 55 bool LoadMap(
const char * mapFile);
This widget is used to view a mesh in it's own seperate world.
iView * GetView()
Returns the CS viewport of the preview window.
bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed.
bool LoadMap(const char *mapFile)
Loads the given map.
CREATE_PAWS_FACTORY(pawsEEdit)
bool PostSetup()
This is called after the widget and all of it's children have been created.
const char * GetMapFile() const
Returns the file path of the loaded map.