20 #ifndef PAWS_EEDIT_HEADER    21 #define PAWS_EEDIT_HEADER    55     bool LoadMap(
const char * mapFile);
 This widget is used to view a mesh in it's own seperate world. 
iView * GetView()
Returns the CS viewport of the preview window. 
bool OnButtonPressed(int mouseButton, int keyModifier, pawsWidget *widget)
Called whenever a button is pressed. 
bool LoadMap(const char *mapFile)
Loads the given map. 
CREATE_PAWS_FACTORY(pawsEEdit)
bool PostSetup()
This is called after the widget and all of it's children have been created. 
const char * GetMapFile() const 
Returns the file path of the loaded map.