20 #ifndef PAWS_GMGUI_WINDOW 21 #define PAWS_GMGUI_WINDOW 41 bool isViewAllObjects;
int GetCurrentTab()
Returns the currently selected tab in this window.
pawsCheckBox * cbInstantCast
pawsCheckBox * cbAttackable
pawsCheckBox * cbInfiniteMana
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.
pawsCheckBox * cbNeverTired
pawsChatWindow * chatWindow
const char * GetSelectedName()
pawsTextBox * playerCount
virtual ~pawsGmGUIWindow()
const char * GetSelectedSector()
A combination widget that has a check box and a text label.
void HandleMessage(MsgEntry *message)
Handles petition server messages.
void OnStringEntered(const char *name, int param, const char *value)
When the pawsStringPromptWindow is created, a ptr to a class which implements this function is provid...
void ShowWidget(const char *name)
void FillPlayerList(psGMGuiMessage &msg)
Main Chat window for PlaneShift.
The structure of 1 queue entry (pointer to a message)
virtual void Show()
Makes widget visible and brings it to the front.
void QueryActionLocations()
A simple list box widget.
pawsCheckBox * cbBuddyHide
Messages that are sent to the GM GUI windowManager.
pawsCheckBox * cbInfiniteInventory
This interface defines the callback used by pawsStringPromptWindow to notify another window of a supp...
Window to set special flags on GM char, like invincible, invisible, etc...
Messages that are sent to/from the ActionManager.
pawsCheckBox * cbQuestTester
pawsCheckBox * cbNoFallDamage
pawsCheckBox * cbGiveKillExp
const char * HandleCommand(const char *cmd)
Handles commands.
CREATE_PAWS_FACTORY(pawsGmGUIWindow)
pawsCheckBox * cbInvincible
void HideWidget(const char *name)
virtual void OnListAction(pawsListBox *widget, int status)
Called whenever an item in a child list box is selected.
bool OnButtonReleased(int mouseButton, int keyModifier, pawsWidget *reporter)
Handle button clicks.
pawsCheckBox * cbInvisible
void FillActionList(psMapActionMessage &msg)