#include <csgeom/vector3.h>
#include <csutil/hash.h>
#include "util/gameevent.h"
#include "msgmanager.h"
#include "lootrandomizer.h"
Go to the source code of this file.
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| struct | LootEntry |
| | This class holds one loot possibility for a killed npc. More...
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| class | LootEntrySet |
| | This class stores an array of LootEntry and calculates required loot on a newly dead mob. More...
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| class | psDespawnGameEvent |
| | When an NPC or mob is killed in the spawn manager, its respawn event is immediately created and added to the schedule to be triggered at the appropriate time. More...
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| class | psItemSpawnEvent |
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| class | psRespawnGameEvent |
| | When an NPC or mob is killed in the spawn manager, its respawn event is immediately created and added to the schedule to be triggered at the appropriate time. More...
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| class | SpawnManager |
| | This class is periodically called by the engine to ensure that monsters (and other NPCs) are respawned appropriately. More...
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| class | SpawnRange |
| | This class is used to store respawn ranges for NPCs. More...
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| class | SpawnRule |
| | This class is used to store respawn rules for NPCs. More...
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