Planeshift
tribe.h File Reference
#include <csutil/array.h>
#include <csutil/list.h>
#include <csutil/priorityqueue.h>
#include <csutil/weakref.h>
#include <csutil/parray.h>
#include <csgeom/vector3.h>
#include <iengine/sector.h>
#include <util/psconst.h>
#include <util/psutil.h>
#include <util/remotedebug.h>

Go to the source code of this file.

Classes

struct  Tribe::Asset
 
struct  Tribe::CyclicRecipe
 
struct  Tribe::MemberID
 
struct  Tribe::Memory
 
struct  Tribe::Resource
 
class  Tribe
 Holds list of tribe members, position of tribe home Keeps resources and handles tribe perceptions. More...
 

Macros

#define TRIBE_UNLIMITED_SIZE   100