20 #ifndef PAWS_CONFIG_SHADOWS_HEADER 21 #define PAWS_CONFIG_SHADOWS_HEADER
virtual void OnListAction(pawsListBox *selected, int status)
Called whenever an item in a child list box is selected.
virtual void SetDefault()
sets content of dialog according to default configuration
A combination widget that has a check box and a text label.
bool OnChange(pawsWidget *)
Called whenever a widget is selected.
virtual bool SaveConfig()
remembers settings in-game and saves them permanently to a file also
configuration screen for shadows.
Create shadows under the player/NPC/item entity.
A simple list box widget.
virtual bool LoadConfig()
sets content of dialog according to current configuration
virtual bool Initialize()
virtual bool PostSetup()
This is called after the widget and all of it's children have been created.
CREATE_PAWS_FACTORY(pawsConfigShadows)
virtual void Show()
Makes widget visible and brings it to the front.
virtual bool OnButtonPressed(int, int, pawsWidget *)
Called whenever a button is pressed.